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Guide to Fighters Game Data Weapons Data      
Terran Confederation
Arrow Hellcat Thunderbolt Excalibur Longbow
Kilrathi Empire
Dartek Dralthi Vaktoth Sorthak Paktahn Strakha Ekapshi K’ha’haf Bloodfang Corvette
Pirate Fighters
Razor

Fighters of the Terran Confederation circa 2669 (W.C.III)

Arrow

Class: Light Fighter
Manufactured By Douglas Aerospace
Length: 20 meters
Mass: 13 metric tonnes
Max Velocity: 520 kps
Acceleration: 250 k/s^2
Max Afterburner Velocity: 1400 kps
Max Afterburner Acceleration: 1000 k/s^2
Max Y/P/R: 80/90/90 deg/s
Guns: Lasers (2), Ion Guns (2)
Missile Hardpoints: 4x2 (2FF/2FF/2DF/2DF)
Missile Decoys: 16
Front Shield: 200 cm
Rear Shield: 200 cm
Front Armor: 80 cm
Rear Armor: 80 cm
Right/Left Armor: 60 cm
Jump Capable: No

Hellcat V

Class: Medium Fighter
Manufactured By Douglas Aerospace
Length: 27 meters
Mass: 14 metric tonnes
Max Velocity: 420 kps
Acceleration: 225 k/s^2
Max Afterburner Velocity: 1200 kps
Max Afterburner Acceleration: 900 k/s^2
Max Y/P/R: 60/60/60 deg/s
Guns: Laser Guns (2), Ion Guns (2)
Missile Hardpoints: 2x3 (3IR/3IR)
Missile Decoys: 24
Front Shield: 250 cm
Rear Shield: 250 cm
Front Armor: 100 cm
Rear Armor: 100 cm
Right/Left Armor: 80 cm
Jump Capable: No

Thunderbolt VII

Class: Heavy Fighter
Manufactured By Douglas Aerospace
Length: 34 meters
Mass: 20 metric tonnes
Max Velocity: 380 kps
Acceleration: 200 k/s^2
Max Afterburner Velocity: 1000 kps
Max Afterburner Acceleration: 800 k/s^2
Max Y/P/R: 50/50/50 deg/s
Guns: Plasma Guns (2), Photon Cannons (2), Meson Guns (2)
Turret: Mass Driver (1)
Torpedo Hardpoints: 1x1
Missile Hardpoints: 2x3 (3HS/3HS)
Missile Decoys: 24
Front Shield: 250 cm
Rear Shield: 250 cm
Front Armor: 120 cm
Rear Armor: 120 cm
Right/Left Armor: 100 cm
Jump Capable: No

Excalibur

Class: Heavy Fighter
Manufactured By Douglas Aerospace
Length: 32 meters
Mass: 18 metric tonnes
Max Velocity: 500 kps
Max Afterburner Velocity: 1300 kps
Max Afterburner Acceleration: 1100 k/s^2
Max Y/P/R: 70/75/70 deg/s
Guns: Tachyon Cannons (4), Reaper Cannons (2)
Missile Hardpoints: 4x3 (3IR/3IR/3IR/3IR)
Missile Decoys: 30
Front Shield: 250 cm
Rear Shield: 250 cm
Front Armor: 110 cm
Rear Armor: 110 cm
Right/Left Armor: 110 cm
Jump Capable: Yes
Cloak: Optional

Longbow

Class: Torpedo Bomber
Manufactured By McCall Industries
Length: 38 meters
Mass: 22 metric tonnes
Max Velocity: 320 kps
Acceleration: 175 k/s^2
Max Afterburner Velocity: 700 kps
Max Afterburner Acceleration: 500 k/s^2
Max Y/P/R: 30/40/30 deg/s
Guns: Neutron Guns (2), Plasma Guns (2)
Turret: Particle Guns (2)
Torpedo Hardpoints: 2x2
Missile Hardpoints: 4x4 (4FF/4FF/4HS/4HS)
Missile Decoys: 24
Front Shield: 500 cm
Rear Shield: 500 cm
Front Armor: 300 cm
Rear Armor: 300 cm
Right/Left Armor: 300 cm
Jump Capable: Yes

Fighters of the Kilrathi Empire

Dartek

Class: Light Fighter
Length: 24 meters
Mass: 12 metric tonnes
Max Velocity: 520 kps
Acceleration: 250 k/s^2
Max Afterburner Velocity: 1350 kps
Max Y/P/R: 90/80/90 deg/s
Guns: Meson Guns (2)
Missile Hardpoints: 1x2 (2HS)
Missile Decoys: 6
Front Shield: 80 cm
Rear Shield: 80 cm
Front Armor: 60 cm
Rear Armor: 60 cm
Right/Left Armor: 40 cm
Jump Capable: No

Dralthi IV

Class: Medium Fighter
Length: 31 meters
Mass: 15 metric tonnes
Max Velocity: 430 kps
Acceleration: 200 k/s^2
Max Afterburner Velocity: 1100 kps
Max Y/P/R: 55/65/55 deg/s
Guns: Particle Cannon (1), Meson Guns (2)
Missile Hardpoints: 1x4 (4IR)
Missile Decoys: 6
Front Shield: 120 cm
Rear Shield: 120 cm
Front Armor: 80 cm
Rear Armor: 80 cm
Right/Left Armor: 60 cm
Jump Capable: No 

Vaktoth

Class: Heavy Fighter
Length: 36 meters
Mass: 19 metric tonnes
Max Velocity: 410 kps
Acceleration: 150 k/s^2
Max Afterburner Velocity: 950 kps
Max Y/P/R: 45/50/45 deg/s
Guns: Plasma Guns (2), Ion Guns (2)
Turret: Tachyon Cannon (1)
Missile Hardpoints: 2x4 (4HS/4HS)
Missile Decoys: 8
Front Shield: 250 cm
Rear Shield: 250 cm
Front Armor: 130 cm
Rear Armor: 120 cm
Right/Left Armor: 130 cm
Jump Capable: Yes

Sorthak

Class: Superheavy Fighter
Length: 38 meters
Mass: 22 metric tonnes
Max Velocity: 400 kps
Acceleration: 200 k/s^2
Max Afterburner Velocity: 950 kps
Max Y/P/R: 65/55/55 deg/s
Turret: Meson Guns (1) [6]
Missile Hardpoints: 2x4 (4HS/4IR)
Missile Decoys: 10
Front Shield: 250 cm
Rear Shield: 400 cm
Front Armor: 180 cm
Rear Armor: 180 cm
Right/Left Armor: 180 cm
Jump Capable: Yes

Paktahn

Class: Bomber
Length: 37 meters
Mass: 30 metric tonnes
Max Velocity: 340 kps
Acceleration: 100 k/s^2
Max Afterburner Velocity: 600 kps
Max Y/P/R: 35/40/35 deg/s
Guns: Plasma Guns (4), Ion Guns (2)
Turret: Mass Drivers (2)
Torpedo Hardpoints: 2x3
Missile Hardpoints: 2x3, 2x4 (3FF/3FF/4FF/4FF)
Missile Decoys: 6
Front Shield: 320 cm
Rear Shield: 320 cm
Front Armor: 180 cm
Rear Armor: 140 cm
Right/Left Armor: 180 cm
Jump Capable: No

Strakha

Class: Stealth Fighter
Length: 30 meters
Mass: 16 metric tonnes
Max Velocity: 480 kps
Acceleration: 250 k/s^2
Max Afterburner Velocity: 1200 kps
Max Y/P/R: 70/80/70 deg/s
Guns: Meson Guns (2)
Missile Hardpoints: 1x5 (5FF)
Missile Decoys: 6
Front Shield: 60 cm
Rear Shield: 60 cm
Front Armor: 40 cm
Rear Armor: 40 cm
Right/Left Armor: 20 cm
Jump Capable: No

Ekapshi

Class: Light Atmospheric Fighter
Length: 16 meters
Mass: 19 metric tonnes
Max Velocity: 430 kps
Acceleration: 200 k/s^2
Max Afterburner Velocity: 1100 kps
Max Y/P/R: 65/55/55 deg/s
Guns: Lasers (4), Meson Guns (2)
Missile Hardpoints: 1x4 (4HS)
Missile Decoys: 8
Front Shield: 250 cm
Rear Shield: 128 cm
Front Armor: 80 cm
Rear Armor: 80 cm
Right/Left Armor: 60 cm
Jump Capable: No

K’ha’haf

Class: Heavy Asteroid Camouflage Fighter
Length: 31 meters
Mass: 31 metric tonnes
Max Velocity: 380 kps
Acceleration: 150 k/s^2
Max Afterburner Velocity: 950 kps
Max Y/P/R: 50/40/40 deg/s
Guns: Reaper Cannons (4), Meson Guns (2)
Missile Hardpoints: 2x8 (8Mines/8Mines)
Missile Decoys: 8
Front Shield: 250 cm
Rear Shield: 200 cm
Front Armor: 500 cm
Rear Armor: 500 cm
Right/Left Armor: 500 cm
Jump Capable: No

Bloodfang

Class: Super Fighter
Max Velocity: 560 kps
Acceleration: 375 k/s^2
Max Afterburner Velocity: 1400 kps
Max Y/P/R: 70/90/90 deg/s
Guns: Tachyon Cannons (2), Plasma Guns (2)
Missile Hardpoints: 3x3 (3HS/3FF/3IR)
Missile Decoys: 12
Front Shield: 250 cm
Rear Shield: 400 cm
Front Armor: 100 cm
Rear Armor: 100 cm
Right/Left Armor: 100 cm
Jump Capable: Yes

Corvette

Class: Corvette
Length: 110 meters
Mass: 5,500 metric tonnes
Max Velocity: 200 kps
Acceleration: 20 k/s^2
Max Y/P/R: 5/5/5 deg/s
Guns: Laser Turrets (5)
Turret Strength 144 cm
Shields 1000 cm
Shield: Recharge 100 cm/sec
Front Armor: 500 cm
Rear Armor: 500 cm
Right/Left Armor: 500 cm
Core Strength 7,000 cm
Jump Capable: Yes

Fighters commonly used by pirates

Razor

Class: Light Fighter
Manufactured By Martina Nostra
Length: 12 meters
Mass: 13 metric tonnes
Max Velocity: 550 k/s
Max Afterburner Velocity: 1200 k/s
Max Afterburner Acceleration: 1200 k/s^2
Max Y/P/R: 90/80/90 deg/s
Guns: Lasers (2), Ion Guns (2)
Missile Hardpoints: 4x2 Medium (2HS/2IR/2IR/2HS)
Missile Decoys: 16
Front Shield: 100 cm
Rear Shield: 100 cm
Front Armor: 40 cm
Rear Armor: 40 cm
Right/Left Armor: 40 cm
Jump Capable: No

Game Data

Below are game specific data for all the smaller vessels found within the Wing Commander III series.

Terran Confederation Fighters Type Shield Front
Armour
Rear
Armour
Side
Armour
SN#
Arrow LF 200 80 80 60 4
Hellcat V MF 220 100 100 80 1
Excalibur (experimental, jump capable) MF 250 110 110 110 2
Thunderbolt VII (turret) HF 250 120 120 100 0

Longbow (jump capable, turret)

B 280 160 160 160 -2
Kilrathi Empire Fighters Type Shield Front
Armour
Rear
Armour
Side
Armour
SN#
Dartek LF 80 60 60 40 4
Dralthi IV MF 120 80 80 60 1
Vaktoth (turret) HF 200 100 100 100 0
Strakha (stealth) LF 60 40 40 20 2
Paktahn (jump capable, turret) B 300 180 110 180 -1

The SN# is the modifier to the character's Pilot SN.

Weapons Data

Just like any other RPG system, I have listed all the main tools of megadeath and destruction below for your enjoyment (Please, don’t drool... you’ll short out your keyboard!). The energy rating is for a later addition to the system, which is still in the stage of being written and tested.

Guns

Weapon Damage Energy Range
(km)
Notes
Ion Cannon 5d6 30 4.5  
Laser Cannon 3d6 10 5.0 1/2 rng in atmosphere
Mass Driver Cannon 7d6+2 12 2.0  
Meson Blaster 6d6 16 4.5 1/2 dam against shields
Particle Cannon 7d6 22 4.2 No dam in atmosphere
Photon Cannon 5d6+2 30 4.5  
Plasma Gun 11d6 44 3.0  
Reaper Cannon 6d6 17 4.5  
Tachyon Gun

12d6

40

3.2

 

Missile Weapons

Fighter Missiles Damage SN Duration Lock
DumbFire (MM) 1d8x100 n/a 0 n/a
Heat Seeker (MM) 1d4x100 12 2 2
Friend-or-Foe (MM) 4d6x10 13 4 n/a
Image Recognition (LM) 7d6x50 14 3 1
Leech (LM) 1d8x100 shield only 11 4 2
Mine 2d6x10 4 12 n/a
Torpedo 1d8x1000 7 3 12

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The Original Wing Commander RPG is Copyright © 2000, 2002 Michael Coe. All Rights Reserved.